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    Spider Shooter 
  (Playbuffer, C++)

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Overview

This was a project initially created to learn how to use sumo's playbuffer framework in C++. I then took the project further adding my own features and such as a health system, 3 different levels and various other gameplay tweaks to make it more gamelike and improve the experience.

Please check out the Git Repo above for the full code!

I added a level systems which affected player variables, enemy health on spawn, and the amount of enemies per level.

This was done by using an enum to hold the various levels, and using a switch to apply defined level variables based upon the current level enumeration.

To improve upon this as the project expands I will create a seperate class as a form of level manager to contain all level information opposed to having it defined in the main program file.

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(above) Level System

I reworked the combat system to rely on gameobjects having a health value for both the player and enemies (the tools). The damage caluclations and checks will be reworked into reusable functions eventually.

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